#1
fastLength of the game; normal, fast, or long.zilchPlaying with Zilch rules (zilch) or not (standard).goalPlaying to a high score (goal) or playing a fixed number of turns (round).regularCan take over rolls (amish) or not (regular).sanePlaying with Crazy dice (crazy) or not (sane).wildPlaying with Wild dice (wild) or not (tame).
on Feb 5, 2026
in the Flying Fortress region
#2
fastLength of the game; normal, fast, or long.zilchPlaying with Zilch rules (zilch) or not (standard).goalPlaying to a high score (goal) or playing a fixed number of turns (round).regularCan take over rolls (amish) or not (regular).sanePlaying with Crazy dice (crazy) or not (sane).wildPlaying with Wild dice (wild) or not (tame).
on Feb 5, 2026
in the Flying Fortress region
#3
fastLength of the game; normal, fast, or long.zilchPlaying with Zilch rules (zilch) or not (standard).goalPlaying to a high score (goal) or playing a fixed number of turns (round).regularCan take over rolls (amish) or not (regular).sanePlaying with Crazy dice (crazy) or not (sane).wildPlaying with Wild dice (wild) or not (tame).
on Feb 3, 2026
in the Flying Fortress region
#4
fastLength of the game; normal, fast, or long.zilchPlaying with Zilch rules (zilch) or not (standard).goalPlaying to a high score (goal) or playing a fixed number of turns (round).regularCan take over rolls (amish) or not (regular).sanePlaying with Crazy dice (crazy) or not (sane).wildPlaying with Wild dice (wild) or not (tame).
on Feb 3, 2026
in the Flying Fortress region
#5
fastLength of the game; normal, fast, or long.zilchPlaying with Zilch rules (zilch) or not (standard).goalPlaying to a high score (goal) or playing a fixed number of turns (round).regularCan take over rolls (amish) or not (regular).sanePlaying with Crazy dice (crazy) or not (sane).wildPlaying with Wild dice (wild) or not (tame).
on Feb 4, 2026
in the Flying Fortress region
#6
fastLength of the game; normal, fast, or long.zilchPlaying with Zilch rules (zilch) or not (standard).goalPlaying to a high score (goal) or playing a fixed number of turns (round).regularCan take over rolls (amish) or not (regular).sanePlaying with Crazy dice (crazy) or not (sane).wildPlaying with Wild dice (wild) or not (tame).
on Feb 3, 2026
in the Flying Fortress region
#7
fastLength of the game; normal, fast, or long.zilchPlaying with Zilch rules (zilch) or not (standard).goalPlaying to a high score (goal) or playing a fixed number of turns (round).regularCan take over rolls (amish) or not (regular).sanePlaying with Crazy dice (crazy) or not (sane).wildPlaying with Wild dice (wild) or not (tame).
on Feb 2, 2026
in the Flying Fortress region
#8
fastLength of the game; normal, fast, or long.zilchPlaying with Zilch rules (zilch) or not (standard).goalPlaying to a high score (goal) or playing a fixed number of turns (round).regularCan take over rolls (amish) or not (regular).sanePlaying with Crazy dice (crazy) or not (sane).wildPlaying with Wild dice (wild) or not (tame).
on Feb 2, 2026
in the Flying Fortress region
#9
fastLength of the game; normal, fast, or long.zilchPlaying with Zilch rules (zilch) or not (standard).goalPlaying to a high score (goal) or playing a fixed number of turns (round).regularCan take over rolls (amish) or not (regular).sanePlaying with Crazy dice (crazy) or not (sane).wildPlaying with Wild dice (wild) or not (tame).
on Feb 5, 2026
in the Flying Fortress region
#10
fastLength of the game; normal, fast, or long.zilchPlaying with Zilch rules (zilch) or not (standard).goalPlaying to a high score (goal) or playing a fixed number of turns (round).regularCan take over rolls (amish) or not (regular).sanePlaying with Crazy dice (crazy) or not (sane).wildPlaying with Wild dice (wild) or not (tame).
on Feb 3, 2026
in the Flying Fortress region